When Wil Wheaton was a boy he loved Star Wars and Star Trek. As a child, he pretended to fly around in space on the Enterprise...and now he’s an adult who...pretends to fly around in space on the Enterprise.
Commander Wheaton along with Jesse Cox, Jaime King, and Jessica Chobot plan to survive Star Trek: Five-Year Mission Board Game by Mayfair Games. This co-operative dice-placement game lets you roll with the punches as you try to defuse different problems on the Enterprise. Score points, solve problems, and try not to kill each other in the process.
Can Commander Wheaton's low roll work for him in this game? Will Jesse’s talk with the game box pay off in the end? And what will they do when they only have three minutes to solve a problem and no way to talk to each other?
Filed under: Star Trek Games